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Microsoft 98-374 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Game Design Concepts | - Game mechanics and gameplay elements - Player experience and engagement design |
| Game Platforms and Hardware | - Hardware constraints and performance considerations - Console, PC, and mobile platform differences |
| Game Development Lifecycle | - Testing, debugging, and iteration cycles - Pre-production, production, and post-production phases |
| Graphics and Media in Games | - 2D and 3D graphics principles - Audio and visual asset integration |
| Programming Fundamentals for Games | - Logic and algorithm design in game development - Basic programming concepts (variables, loops, conditionals) |
| Game Input, Output, and Interaction | - UI/UX interaction design basics - User input handling (keyboard, controller, touch) |
Microsoft MTA: Gaming Development Fundamentals Sample Questions:
You want to create the world matrix for a single mesh that will be rendered with transformations.
In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?
- A. Translation
- B. Rotation
- C. Scaling
- D. Perspective
- E. Transform
Correct Answer: A 🗳️
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A row major matrix means that the translation vector is stored in the:
- A. first column.
- B. last column.
- C. last row.
- D. first row.
Correct Answer: A 🗳️
Explanation: Only visible for DumpsReview members. You can sign-up / login (it's free).
Which description refers to interlaced video?
- A. Every odd pixel is displayed in one pass and every even pixel is displayed in an alternating pass.
- B. The red, green, and blue components are drawn one at a time.
- C. Every scan line on the screen is drawn in one pass.
- D. Every odd scan line on the screen is drawn in one pass and every even scan line is drawn in an alternating pass.
Correct Answer: D 🗳️
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Which two components of the Xbox 360 controller allow continuous input rather than discrete input? (Choose two.)
- A. Left and right bumpers
- B. Left and right triggers
- C. Left and right thumbsticks
- D. D-Pad
Correct Answer: A,C 🗳️
Which matrix sets the coordinates of a 3D model to default orientation?
- A. Projection
- B. World
- C. Identity
- D. View
Correct Answer: C 🗳️
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